I’m a Creative Director focused on branding for entertainment: AAA games, experiential, consumer products, and launch trailers. I build visual identity systems, motion toolkits, and launch campaigns that make IPs feel inevitable.

Recent work:
Kingdom Come: Deliverance II, Star Wars, Fortnite UEFN, and a complete Hammer Creative rebrand.
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Specialties:
Visual ID systems · Trailer look-dev · Consumer product/experiential/motion toolkits ·
Team leadership · AI-assisted pipelines.

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